Posted: Tue Dec 20, 2022 2:52 am
Even the hues themselves could cause a lot of controversy. Grinding Gear Games' highly-successful action-RPG Path of Exile began life as a free-to play rival to World of Warcraft , and still employs the colors of its highly-influential progenitor. (Most games tend to utilize the grading scale that was popularized by World of Warcraft as a base, although there is a variation.) According to the managing director Chris Wilson, each time someone new joins the Path of Exile team, they propose their own idea for a fresh loot tier, but the way he sees it is more about the way players see the colors rather than the grades themselves. For example, in their game, orange "unique" items could be more difficult to locate, but they're nowhere near as potent when compared to the other yellow "rare" items. Instead they're characterized by strange quirks that are very useful in specific situations or for rounding out specific models.

The Path of Exile games utilize the same color-coding method for loot as World of Warcraft , furthering the spread of that game's influence.

"I personally have very strongly held opinions on the colors of loot in games," Wilson said. "Often, the developers basically teach the player to think, "Oh, okay, if this piece of gear is a better color than another piece of gear, it's a given that it's superior.' I'm really not happy with this. I think it's more entertaining for the player to find an occasional piece of blue ["Magic"equipment which is actually more useful than yellow ["Rare"["Rare"]. In this way, players are being enticed to investigate everything they pick up that they find, which enhances the strategy of the game ... That's the way it was in World of Warcraft , and we felt it was the best way to play, and sometimes [blueequipment would end with being much more valuable than yellow. In the wake of that community We just thought that it was pretty good and took the decision to use those colors to enable Path of Exile accessible to ARPG fans. When someone on the team suggests, "Why should we not add a different color?', we need to be very cautious that there's a legitimate justification to add it. So far, we've stuck with [the World of Warcraft colors.]"

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